Why Ghost of Tsushima Avoided Supernatural Elements
Ghost of Tsushimalaunched this past Friday and, even among games based in feudal Japan, it is strikingly unique. Unlike theNiohfranchise orSekiro, or virtually any other game set in Japan for that matter,Ghost of Tsushimamaintains a grounded and realistic setting and story. The lack of supernatural elements was an intentional decision on the part of Sucker Punch and in a recent interview, Game Director Nate Fox explained why. Speaking to ComicBook.com, Fox explicitly states, “We did not want to make the game supernatural....