Annapurna Interactive’s latest thriller,12 Minutes, has previously shared looks at the game concerning its intriguing narrative and premise. Today, at the Tribeca Games Spotlight,12 Minuteswas shared in a presentation with emphasis on gameplay and interactivity.
Tribeca Games Spotlight’s12 Minutespresentation began with the game’s lead actor, James McAvoy, prefacing12 Minutes' gameplay loop. Fans have perhaps had an idea of what12 Minutes' gameplay would be comprised of, given what little of the game’s gameplay has been shown with only an apartment and three characters.12 Minutes' creator takes over to narrate throughout the game’s Tribeca Games Spotlight presentation and share details about the game that fans have waited for.
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12 Minutes' creator, Luis Antonio, gives fans an in-depth and insightful look at the game in a presentation with new gameplay. For example, Antonio explains that the bird’s-eye-view camera angle was selectively chosen to expand the player’s field of view. With a bird’s-eye-view perspective, items that players can interact with in the environment are more accessible. Therefore,12 Minutesseemingly plays as an interactive point-and-click game, where character interactions and branching dialogue options are paramount.
Much about the gameplay has been shared, and fans may know what to expect in terms of interactivity. But the mysteries around12 Minutes' narrative are intriguing as it appears that the player has a direct involvement in shaping the story’s events. Besides point-and-click interactivity, the game’s dialogue options appear dynamic and navigate the player through each loop in order toresolve12 Minutes' tragic events.
Further, Antonio notes that the choice of a static camera angle negates the characters' faces from expressing emotion to the player.12 Minutes' celebrity cast, which includes James McAvoy, Daisy Ridley, and Willem Dafoe, then carry the entire weight of the performance in their voices alone. Ridley shares her own brief insight into what her experience has been like as an actor in12 Minutes, stating that the actors' emotions are conveyed exclusively through their dialogue as a result.
Because each playthrough of the same twelve minutes may inform the player of contextual clues and events to expect,12 Minutesmay perhaps task players with multiple incidents within the short period of time that reveal more and more each time. Antonio expresses through the Tribeca Games Spotlight presentation that he wants players to experience a participatory sensation when playing12 Minutes. This suggests that12 Minutesmay perhaps offer a great lengthand a great amount of replayability despite the game’s narrative only taking place over the same twelve minutes.
12 Minutesis currently slated to release on PC, Xbox One, and Xbox Series X/S in 2021.
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