Summary
Released back in October 2020, the firstGhostrunnerreceived some fairly mixed reviews when it first dropped. Though the PC version ofGhostrunnerran excellently, just about every other port of the game suffered from severe technical issues, ranging from framerate drops to screen-tearing to hard crashes and just about everything in between. But those technical issues aside,Ghostrunnerwas an excellent first-person platformer, and now its sequelGhostrunner 2is primed to be even bigger and better.
Releasing on October 26,Ghostrunner 2doesn’t have the smoothest release window, coming just under a week afterMarvel’s Spider-Man 2andSuper Mario Bros. Wonder, and just a day beforeAlan Wake 2. ButGhostrunner 2has more than enough unique qualities to let it stand apart from its competition, and with a whole host of new and improved features,Ghostrunner 2has the very real possibility of being one of the best Indie games of the year. All the major features currently confirmed forGhostrunner 2are as follows.
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Ghostrunner’s Trademark Skill-Based Combat Returns in Full-Force
The firstGhostrunner’s greatest strengthwas its incredibly addictive core gameplay loop, tasking players with clearing a room full of enemies by using slow-motion powers, melee attacks, and parkour. With just one hit resulting in instant death,Ghostrunner’s skill requirement was high.Ghostrunner 2seems to be carrying over pretty much the exact same gameplay formula as the first game, albeit with some great improvements and refinements.Ghostrunner 2is set to include an even more expansive skill tree system, giving players access to more unique powers and abilities, which apparently the game’s enemy AI will react to in combat in dynamic ways.
While much ofGhostrunner 2’s runtime will likely revolve around the same type of gameplay loop found in the first game, with players having to traverse their way into an arena, clear it, and solve a few environmental puzzles along the way, there is a brand-new type of mission that wasn’t seen in the original game.Ghostrunner 2will feature a handful of missions that see players zip throughthe cyberpunk city streetson a motorcycle, pulling off tricky jumps, riding up vertical walls, and deflecting oncoming fire.
Ghostrunner 2 Is Going Bigger Than Ever Before
While a lot ofGhostrunner 2looks fairly similar to its predecessor, it seems as though developer One More Level is going out of its way to make everything bigger and better than it was before. Almost every aspect of the originalGhostrunnerappears to be expanded upon and made bigger in the sequel, and the game’s more open-ended level design is a great example of that. As well the arenas being larger than they were in the first game,Ghostrunner 2’s combat encounterswill also feature multiple ways to start a fight, ranging from an aerial grappling hook attack, to a direct frontal assault, to a stealthy ambush from the side using one of the game’s new destructible objects like breakable walls.
The sequel’s increased scope can also be seen in its boss fights, which are reportedly much bigger in scale and feature much more interactivity than those in the original.Ghostrunner 2will also place a greater emphasis on world-building and lore than the first game did, with players being able to freely explore each environment for details on the game’s world, and learn more from NPCs through the new dialogue system.
Ghostrunner 2releases on Jun 03, 2025 for PC, PS5, and Xbox Series X/S.