Ubisoft recently revealed the newest entry in theGhost Reconfranchise, titledGhost Recon: Frontline. It is a new free-to-play battle royale that aims to blend mechanics and elements from the popular genre with elements of theGhost Reconseries. The reveal was met with a lot of skepticism from longtime fans that are hesitant to see it move away from the slow-paced tactical gameplay the series cut its teeth on, but it also garnered a lot of attention from new players who were excited to see another spin on the battle royale format.
Many of those new players are fans of another modern military battle royale -Call of Duty: Warzone.Call of Duty: Warzoneis one of the biggest battle royales out there, and sees players facing off against one another across a massive map with a variety of different vehicles, weapons, loadouts, and special pieces of equipment. These elements are rather similar to those showcased inGhost Recon Frontline’s reveal, but there are also quite a few differences between the two titles that are worth making note of.
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What Ghost Recon Frontline Is
There is still a lot that is unknown aboutGhost Recon Frontline, but the developers at Ubisoft have made it a point to emphasize that the game is sticking to its roots with tactical PvP action. The game will be free-to-play when it launches and features a class system that allows players to choose from a number of unique abilities and pieces of equipment that help dictate how their squad approaches firefights. Matches also appear to be played completely in first-person and spread out100 or moreGhost Reconplayersover an impressively large-looking map.
During matches, players can also hunt down pieces of intel, although the benefit of doing so has yet to be detailed by the developers. The trailer also mentioned players being able to extract from matches as well as being able to get tactical drops to help them out. So far, those revealed have included automatic turrets, smoke screens, and sniper towers.Ghost Recon Frontlinesalso promises an ever-changing mapthat features numerous biomes and landmarks that will not only evolve through seasonal updates, but will also change throughout matches thanks to realistic weather patterns and events like thunderstorms. This will push players to adapt to ever-changing conditions, while also mixing up how matches play out thanks to changes in visibility or certain equipment being favorable.
How Ghost Recon Frontline is Similar to Call of Duty: Warzone
The most readily apparent similarity between the two titles is their modern military setting. WhileCall of Duty: Warzonehas gone back in time with the release ofCall of Duty: Black Ops Cold War, many of its items are still rather modern. The release ofCall of Duty: Vanguardmay change thiswith the introduction of more equipment and weaponry from World War 2, butGhost Recon Frontlinescould very well step in to fill that gap. Both titles also feature distinct characters that players can unlock and choose from with each having their own appearance, voice lines, and history for dedicated players to learn.
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Ghost Recon Frontlinealso seems to have a similar range of equipment for players to take advantage of. The game’s trailer showcases weaponry with a wide variety of attachments and camos while also showing vehicles and gadgets that will help players out. This is pretty similar toWarzonewhere players can customize every gun in the game to fit their play style as well as being able to find a variety of vehicles to traverse Verdansk. The two games also seem to feature island maps that have a similar modern style focused on giving players a variety of biomes and locations to explore. It also seems as thoughGhost Recon Frontlinewill follow inCall of Duty: Warzone’s footsteps of modifying its map.
How Call of Duty: Warzone and Ghost Recon Frontline are Different
However, the games do already seem to have some pretty defining differences. One large thing thatGhost Recon Frontlineis doing differently is its class system. Operators inCall of Duty: Warzoneare merely a cosmetic choice, but it seems as though classes inFrontlinewill largely dictate how players approach matches and what options they have. This falls closely in line withGhost Recon’s history as a series and should offer some interesting ways to play the game. So far,Frontline’s contractors also seem to be a bit more grounded, as strange characters like Rambo and soonScream’sGhostface have been added toCall of Duty: Warzoneover time. Of course, this could change over the course ofGhost Recon Frontline’s lifespan.
Another big difference between the two comes in the form ofFrontline’s tactical equipment. The pieces of equipment that have been shown off, like air-dropped barricades and sonar grenades, seem a lot larger and more powerful than the grenades and throwing axes found inCall of Duty: Warzone.Frontlinesalso does not seem to have a purchasing system likeWarzonethat allows players to spend money from kills on certain upgrades and killstreaks, so the meta for the two games will likely focus on very different mechanics. The two game’s positions in their series might also be quite different, especially asGhost Recon: Frontline’s reveal trailer was met with a fair share of backlashby frustrated fans, whileWarzonehas become an integral part ofCall of Dutyas a franchise.
It will be very interesting to see howFrontlinestacks up to already established battle royales on the market. While some franchise fans may not be very excited to check it out, its success or failure could have some very big implications onfuture Ubisoft titles likeAssassin’s Creed Infinity, which could radically change some of the biggest franchises in the games industry. Hopefully, players will get some more news and a release date forGhost Recon Frontlinessoon.
Ghost Recon Frontlineis in development for PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X/S.