A keen-eyedDestiny 2player has discovered that the combatants present in Neomuna’s Patrols are much harder to kill than the enemies encountered in Master difficulty Raids, raising concerns over the challenge curve that has slowly become a hot topic of conversation in the community. Since the launch ofLightfall, players have expressed their surprise over the difficulty of Neomuna’s open-world activities, noting how reaching thePinnacle Power Cap forDestiny 2’s Season 20doesn’t reduce the lethality of enemies nor reduce the time-to-kill against said enemies.The conversation around the difficulty inDestiny 2has been a longstanding one, with the developers and players rarely seeing eye-to-eye on the matter. DuringThe Witch Queenera, Bungie decided to experiment with the challenge by introducing a Legendary version of the campaign, tweaking the various aspects of the missions such as fireteam-based scaling of enemy health, restrictive respawns, fixed light levels, and much more. The new difficulty was met with much positivity, prompting Bungie to release a Legendary version ofLightfall’s campaign. The same cannot be said about the rest ofLightfall, asthe decision to revamp the difficulty inDestiny 2hasn’t workedas per the expectations of the developers.RELATED:Destiny 2 Confirms More Lance Reddick Content in the FutureSince the launch of the expansion, players have accepted the difficulty spike in Neomuna, but the extent of the challenge curve was unclear to the community. Thanks to the efforts of MossyMax on Twitter, the details of the Power delta in every endgame activity inDestiny 2are now available. The graph accompanying MossyMax’s tweet shows several data points indicating the different Power Cap in endgame activity, with Master and Contest mode Raids being placed lower than Legendary Lost Sectors. Continuing from the original tweet, MossyMax details that Neomuna’s Patrols and Lost Sectors share the same Power delta, therefore, are much more challenging than Master-tier activities.

In amuch more descriptive Reddit post, MossyMax, who also goes by LegoWitch, provides further context to the numbers by testing the health of a Vex Goblin unit encountered with a specific weapon. In the tests, the gun uses 30% more bullets to kill a Goblin in Neomuna’s Patrols than one in Master Vault of Glass. MossyMax further explains that Master activities having stronger variants of enemies and restricting players with a -20 Power Cap reduces player survivability and levels the playing field. While the data isn’t official, this post is the confirmation many needed afterDestiny 2’s latest Contest Mode raid was conquered in record time.

There have beenmany criticisms regardingDestiny 2’s newest Patrol spacesinceLightfall’s launch, and to Bungie’s credit, the developers have pushed out updates to fix some of the mechanical issues. It remains to be seen if the Master mode of the Root of Nightmares Raid will change this equation, which is set to arrive with the next Weekly reset.

Destiny 2is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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