Summary

A new patent from Take-Two Interactive reveals a fresh approach to in-game animation and movements inGrand Theft Auto 6that differ from previous titles under the company’s umbrella. Fans who are expecting new changes to come to theGrand Theft Autofranchisecan read about the new patent that introduces some advanced mechanics that improve character movements and animations.

WithGrand Theft Auto 6’s whereabouts still in question, fans of the gaming franchise from Rockstar Games are only left to speculation and leaks. As of recent,leaks involvingGrand Theft Auto 6’s developmentinclude details on protagonists, buggy PC versions, realistic weather conditions, and more. While these are merely leaks that have been reported, eagle-eyed consumers can look to official documents to start pondering what Rockstar Games and Take-Two Interactive will offer with the newGTAinstallment.

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Patent number US 11,620,781 BI was applied by Take-Two Interactive, and it describes a new system and method for virtual character locomotion. In short, the patent introduces imperative building blocks that are used to define character movements and animation based on data changes within the gaming engine. This allows for more diverse and realistic character locomotion that offers a wide range of animations to be put on screen. With it, in-game characters can react more naturally to combat, weather, and interactions with other NPCs. These building blocks can ideally be layered “to create a data-driven animation system,” creating a more dynamic experience for gamers.

The patent features a few illustrations that display the intended design of the locomotion mechanics. One of the figures featured in the patent shows an example of one animation utilizing building blocks within a single process. Another figure provides an example of the Loco Metadata Editor that exhibits an arrangement of animations for the Veronica character. The data commences with Motion Types, followed by Conditions and then additional Motions that include different reactions like, “CowerKnownToldle,” and “InitimatedFeetToughGuyIdleToldle.” This is just one example of the building blocks that Take-Two Interactive is licensing to implementbetter physics forGTA 6.

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Reddit user Tobbelobben30 shared their analysis in the GamingLeaksAndRumours subreddit, where they stated that, “RDR2might used a similar system” – a system where the world ofRed Dead Redemption 2felt more “real and thrilling.” It’s possible that Take-Two Interactive might be aiming for the same effect in terms of executing realistic animations forGTA 6.

GTA 6’s development is still being worked on, with no details on how Rockstar Games is approaching the new title in the series. WhileGrand Theft Auto Onlineis still a popular online multiplayer experience – it’s consistently featured on Twitch’s most-viewed categories that include gamers engaging inGTArole-playing servers– fans can only predict what the newGTAgame will offer. The building block patent does, however, provide an idea as to what Rockstar Games may be working on for its next title.

Grand Theft Auto 6

WHERE TO PLAY

Grand Theft Auto VI heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Grand Theft Auto series yet.Jason and Lucia have always known the deck is stacked against them. But when an easy score goes wrong, they find themselves on the darkest side of the sunniest place in America, in the middle of a criminal conspiracy stretching across the state of Leonida — forced to rely on each other more than ever if they want to make it out alive.