When the tides of war arrive, it is imperative that everyone do their part, and inHelldivers 2, that means fighting hard and using everything at your disposal to push back the enemies of Super Earth. Aside from the weapons and gear available, every Helldiver needs to know just how and when to call down strategic Stratagems to aid in the fight.

It could be valuable supplies to keepyou and your teammateswell-stocked for the dangers ahead or a sentry that can do the heavy lifting for you. The right Stratagem can stack the odds in your favor, and in times of need, getting your button inputs right can save time and lives. Here are all the Strategms inHelldivers 2and the respective button inputs to get you up to speed.

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All Stratagems and Button Inputs in Helldivers 2

Depending on the operations and what you have unlocked with precious samples and resources backon the Destroyer, players will haveaccess to various Stratagemsthat can be equipped ahead of dropping into the fight. There will always be the default ones, but everything outside the SOS Beacon and Resupply Stratagem can be decided by you before an operation.

SOS Beacon

Up, Down, Left, Up

Sends out a call for aid from other Helldivers that are online.

Down, Down, Up, Right

Drop ammo, grenades, and stim pack supplies at location.

The rest requires players to hit a certain level, and spend the required amount of Requisition Credits to make them available for use in the future inHelldivers 2.

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Recoiled Rifle

Down, Left, Right, Right, Left

Effective weapon against vehicle armor and can be reloaded using its support backpack.

Autocannon

Down, Left, Down, Up, Up, Right

Comes with support backpack and is best used against light vehicle armor.

Deadly rain of shrapnel but ineffective against heavy armor.

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Orbital Walking Barrage

Right, Right, Down, Left, Right, Down

A linear artillery barrage that moves forward in intervals, which will help force enemies out of cover.

Orbital Lasers

Right, Down, Up, Right, Down

A laser cannon that will move about within a designated area.

Eagle Napalm Airstrike

Up, Right, Down, Up

Drops a wall of fire that can help stop enemies from advancing.

Jump Pack

Down, Up, Up, Down, Up

A tool to help Helldivers get height and out of danger.

Orbital Gas Strike

Right, Right, Down, Right

Releases cloud of corrosive gas, harmful to both organic and robotic lifeforms.

HMG Emplacement

Down, Up, Left, Right, Right, Left

Drops a fortification that can be manned to wreak havoc on light-armored targets.

Tesla Tower

Down, Up, Right, Up, Left, Right

Stationary structure that shoots out powerful electrical charges at close range.

Anti-Personnel Minefield

Down, Left, Up, Right

Halts enemy advances with blankets of mines. Triggers when targets are nearby.

Supply Pack

Down, Left, Down, Up, Up, Down

Supply boxes with ammunition and a backpack to distribute to fellow Helldivers.

Grenade Launcher

Down, Left, Up, Left, Down

Effective against armored infantry, but not for vehicle armor or fortified buildings).

Incendiary Mines

Down, Left, Left, Down

Halts enemy advances with blankets of incendiary mines. Triggers when targets are nearby.

Ballistic Shield Backpack

Down, Left, Up, Up, Right

Backpack that comes with a shield used in one hand to protect from small arms fire.

Arc thrower

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Shield Generator Pack

Down, Up, Left, Right, Left, Right

Generates a shield to protect players from high-speed projectiles, very useful in thelatter stages.

Automated machine gun turret that can kill friend and foe.

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Mortar Sentry

Down, Up, Right, Right, Down

Turret that uses powerful shells, effective for long range and targets behind cover.

“Guard Dog”

Down, Up, Left, Up, Right, Down

Companion drone armed with Liberator assault rifle that provides 360-degree coverage.

Rocket Sentry

Down, Up, Right, Right, Left

Automated turret, effective against armored targets, will always target larger enemies.

EMS Mortar Sentry

Down, Down, Up, Up, Left

Long-ranged turret that fires static field generators to slow enemies down.

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