When the tides of war arrive, it is imperative that everyone do their part, and inHelldivers 2, that means fighting hard and using everything at your disposal to push back the enemies of Super Earth. Aside from the weapons and gear available, every Helldiver needs to know just how and when to call down strategic Stratagems to aid in the fight.
It could be valuable supplies to keepyou and your teammateswell-stocked for the dangers ahead or a sentry that can do the heavy lifting for you. The right Stratagem can stack the odds in your favor, and in times of need, getting your button inputs right can save time and lives. Here are all the Strategms inHelldivers 2and the respective button inputs to get you up to speed.
All Stratagems and Button Inputs in Helldivers 2
Depending on the operations and what you have unlocked with precious samples and resources backon the Destroyer, players will haveaccess to various Stratagemsthat can be equipped ahead of dropping into the fight. There will always be the default ones, but everything outside the SOS Beacon and Resupply Stratagem can be decided by you before an operation.
SOS Beacon
Up, Down, Left, Up
Sends out a call for aid from other Helldivers that are online.
Down, Down, Up, Right
Drop ammo, grenades, and stim pack supplies at location.
The rest requires players to hit a certain level, and spend the required amount of Requisition Credits to make them available for use in the future inHelldivers 2.
Recoiled Rifle
Down, Left, Right, Right, Left
Effective weapon against vehicle armor and can be reloaded using its support backpack.
Autocannon
Down, Left, Down, Up, Up, Right
Comes with support backpack and is best used against light vehicle armor.
Deadly rain of shrapnel but ineffective against heavy armor.
Orbital Walking Barrage
Right, Right, Down, Left, Right, Down
A linear artillery barrage that moves forward in intervals, which will help force enemies out of cover.
Orbital Lasers
Right, Down, Up, Right, Down
A laser cannon that will move about within a designated area.
Eagle Napalm Airstrike
Up, Right, Down, Up
Drops a wall of fire that can help stop enemies from advancing.
Jump Pack
Down, Up, Up, Down, Up
A tool to help Helldivers get height and out of danger.
Orbital Gas Strike
Right, Right, Down, Right
Releases cloud of corrosive gas, harmful to both organic and robotic lifeforms.
HMG Emplacement
Down, Up, Left, Right, Right, Left
Drops a fortification that can be manned to wreak havoc on light-armored targets.
Tesla Tower
Down, Up, Right, Up, Left, Right
Stationary structure that shoots out powerful electrical charges at close range.
Anti-Personnel Minefield
Down, Left, Up, Right
Halts enemy advances with blankets of mines. Triggers when targets are nearby.
Supply Pack
Down, Left, Down, Up, Up, Down
Supply boxes with ammunition and a backpack to distribute to fellow Helldivers.
Grenade Launcher
Down, Left, Up, Left, Down
Effective against armored infantry, but not for vehicle armor or fortified buildings).
Incendiary Mines
Down, Left, Left, Down
Halts enemy advances with blankets of incendiary mines. Triggers when targets are nearby.
Ballistic Shield Backpack
Down, Left, Up, Up, Right
Backpack that comes with a shield used in one hand to protect from small arms fire.
Arc thrower
Shield Generator Pack
Down, Up, Left, Right, Left, Right
Generates a shield to protect players from high-speed projectiles, very useful in thelatter stages.
Automated machine gun turret that can kill friend and foe.
Mortar Sentry
Down, Up, Right, Right, Down
Turret that uses powerful shells, effective for long range and targets behind cover.
“Guard Dog”
Down, Up, Left, Up, Right, Down
Companion drone armed with Liberator assault rifle that provides 360-degree coverage.
Rocket Sentry
Down, Up, Right, Right, Left
Automated turret, effective against armored targets, will always target larger enemies.
EMS Mortar Sentry
Down, Down, Up, Up, Left
Long-ranged turret that fires static field generators to slow enemies down.