Fresh off the heels of a showcase at CES 2022 detailing the technical specs of thePS VR2, Sony has updated a patent for even more VR technology. The tech in question would allow players to scan real-world items into virtual reality, making anything interactive inthe VR space.

This patent isn’t actually anything new as Sony filed it on Jun 13, 2025, however, the patent office took issue with some of its claims requiring the tech giant to rework some details and resubmit. It would seem that, as of yesterday,Sony and the patent officehave begun moving forward with the process following updates and revisions by Sony.

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It’s currently unclear exactly what the applications of the patent would be for. There are obvious ways that technology like that could be implemented in video games, however, with how much is still unknown aboutPS VR2and the titles coming to it, there’s not enough information to say for sure that it’s going to be used in VR games. The tech could just as easily be used for non-VR experiences as well depending on the game.

It’s important to note that Sony hasn’t been granted the patent just yet and that it’s still being processed so fans shouldn’t expect this tech to be featured in games any time soon. It seems to be using similar ideas as the"anything can be a controller, yes, even a banana" patentthat the company filed in March, but with a bigger scope in terms of application.

According to the patent mock-up, it seems as if players will be able to scan larger items than the handheld ones featured in the banana patent such as full-sized lamps. The only caveat seems to be that players will need to be able to have a 360-degree view of the item to bring it into the digital world.

While this might seem like a dream come true for big VR fans, there are still plenty of hurdles to jump before it can truly be included in a game as a one-to-one recreation. Withthe growing popularity of the Metaverse, this technology seems like it could be used for VR recreations of real-world spaces, however, Sony hasn’t said much about whether or not its newest VR headset will be usable in spaces like that or if the company is even interested in it.