As crossplay has become more prevalent in the industry, allowing console gamers to play with PC gamers, some new issues have cropped up. One of the hottest debates is about aim assist for console players, which some have deemed a necessary feature to put console gamers on even-footing with their PC counterparts. Others, meanwhile, have criticized aim assist as actually giving controller players an unfair advantage compared to those with a mouse and keyboard setup. The latest game to stir the pot in thecontroller aim assist debateisHalo Infinite, which is in the midst of its latest technical preview test.
A viral clip from Twitch streamer Sheney appears to show rather extreme aim assist inHalo Infinite. The streamer had walked away from the game for a moment, but the on-screen cursor continues to move, aiming at enemies in the distance and seemingly following their movements. While it’s possible that this is indeed due to extreme aim assist inHalo Infinite, a popularHaloYouTuber chimed in with a different explanation.
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Mint Blitz responded to the clip, explaining that the extreme aim assist was due to a combination of controller stick drift and KBM both being active at the sime time, with deadzones turned to zero. With both being active, this supposedly creates a “high aim assist value,” but only whenHalo Infiniteplayersare standing still. Evidently, the extreme aim assist will go away once players start moving. Mint Blitz added that it boils down to a bug that 343 plans to fix ahead of the game’s launch in December.
Discovering issues like this is part of the reason why a technical preview or beta test would be run in the first place. No one should be participating in theseHalo Infinitemultiplayer previewsexpecting a perfect experience, as that’s not really the point. Assuming Mint Blitz’s information is correct, it seems that those worried aboutHalo Infinitehaving extreme aim assist can rest easy, though there will still certainly be aim assist in the game to some degree.
While there is some controversy about aim assist inHalo Infinite, the game otherwise seems to have been well-received by fans. Reactions to theHalo Infinitemultiplayer has been largely positive so far, and it will be interesting to see if it’s able to capitalize on that momentum come launch.Halo Infinitewill be missing fan favorite features at launch, like co-op for the campaign and Forge mode, but if the multiplayer experience is strong enough, fans may be able to overlook the missing content.
Halo Infinitewill be a live service game with seasonal content, so it should only become more content-rich as time goes on. 343 will also be able to react to fan feedback to theHalo Infiniteexperience and continue adjusting things after launch, just as it’s taking feedback into account with these multiplayer preview tests.
Halo Infinitelaunches December 8 for PC, Xbox One, and Xbox Series X.
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