Ubisoft and Massive have officially announced they’re working on a brand-new open-worldStar Warsgame. Not much is known about the game thus far, and fans are speculating as to just what exactly thisStar Wars game is going to be. Ubisoft has a tendency to follow a formula with a lot of its games, with some notable exceptions, likeMario + Rabbids Kingdom BattleandImmortals: Fenyx Rising.

If Ubisoft does end up borrowing some ideas for this newStar Warsgame, one property that has some distinct ideas it should take a look at isFar Cry.

Far Cry 6 vs Far Cry 5 Gameplay

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First-Person Perspective

Though not exclusive toFar Cry, one of the things that separatesFar Cryfrom a lot of other Ubisoft properties is the first-person perspective. Everything from the cutscenes to the gameplay inFar Cryis handled in first-person, and that adds a level of immersion to the game that not a lot of other games accomplish. It really puts players in the shoes of the main character when NPCs are literally looking at them when talking. It’s subtle, but it changes how the game feels in an important way.

There haven’t been a ton ofStar Warsgames in first-person, especially not the narrative ones. But being in the first-person perspective, or at least having the option, in aStar Warsgame could be really special. It would completely change the feel of the combat from a lot of otherUbisoft single-player games, giving everything a bit more of a visceral feel.

Star Wars Rancor

Lively Creatures

Therobust wildlife inFar Crywas an aspect that the game always had going for it and was pretty unique to the franchise for a long time, though other games have started including this as well. At just about any point in any of the most recentFar Crygames, players can be mauled by some kind of upsettingly aggressive animal, really making it feel like players are out in the wild instead of in a controlled environment. These animals are always really well-detailed, all the way down to their animations and the way they interact with the world.

Bringing a system like this intoStar Warshas a ton of potential. Creatures in theStar Warsuniverse obviously don’t actually exist, but providing that same level of detail to the creatures on different planets would go a long way in making the game more robust, while also making each location feel distinct, something otherStar Warsgames have had some trouble with in the past. There’s so much potential here when it comes to creating different creatures, especially if there’s more than one planet in the game. Seeing creatures like Rancors and Tauntauns realistically recreated would be something a lot of fans would love to see.

Dani chased by tank

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Modes of Transportation

SomethingFar Cryhandles really well is the variety of vehicles and tools at the player’s disposal. From hang gliders to ATVs to prop planes,Far Cryhas a little bit of everything thrown in there. It makes traversing areas of the open-world that the player’s already explored more fun, or at least faster.

There is so much potential for vehicles when it comes to an open-worldStar Warsgame. The most obvious vehicle would be, of course, a speeder-bike. Zooming through a forest on Endor or the sand dunes on Tatooine would be a blast, possibly literally if the player isn’t great at maneuvering. Aside from speeder-bikes and spaceships, there could beMandalorian-style jetpacks, landspeeders, snowspeeders, and more. All of these would add another layer to the game, and give the player more options as to how exactly they want to handle the objective they’ve been given. Giving players agency over how they handle situations is a staple ofFar Cry, and it’s something that should definitely be pulled into thisStar Warsgame.

Jedi Padawan Cal Kestis in Star Wars Jedi Fallen Order

Sandbox Gameplay/Reactive World

Far Cry’s open-worldhas always been chaotic and reactive, making it one of its most recognizable features. There are a thousand variables present in just about every single situation inFar Cry. This means that any situation can go sideways in a heartbeat, and players need to be on the ball in order to stay on top of things.Far Cryis designed specifically to let players tackle situations any way that they see fit, and that player freedom mixed with the game’s proclivity towards chaos has made eachFar Crygame have a ton of memorable, and personal, moments.

Plans inStar Warsstories rarely, well, go according to plan. The original crew definitely didn’t want to end up in a trash compactor, Anakin probably didn’t plan on landing a Separatist cruiser in Coruscant that day, andHan Sololikely didn’t intend for his son to stick a lightsaber through his torso.Star Warscharacters always have to think on their feet and react to what the other characters are throwing at them, for better or worse. Replicating this in an open-worldStar Warsgame could prove to be a really solid choice. Imagine a player sneaking up on a camp of Stormtroopers on Tatooine, rifle ready. Right as the player opens fire, a group of Tusken Raiders show up, attacking the Stormtroopers at the same time. And, incidentally, they start attacking the player, too.

Any number of scenarios like this could play out, from Tusken Raiders toBounty Hunterstracking the player down at any given time, to a Wampa lumbering through a cave the player took shelter from the cold in. Every time something like this happens, it plays out in a unique way, because no two players are going to react exactly the same. It creates personal moments for the player, and those personal moments are things that they’ll remember for a long time.

Ubisoft and Massive’s open-worldStar Warsgame is currently in development.

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